Postprocessing
You can use EffectComposer
(source) to easily add post processing effects.
Passes :
BokehPass
(source)FilmPass
(source)FXAAPass
(source)HalftonePass
(source)Renderpass
(source)SMAAPass
(source)UnrealBloomPass
(source)
Example
<template>
<Renderer>
<Camera :position="{ z: 10 }" />
<Scene>
<PointLight :position="{ z: 50 }" />
<Box :size="1">
<LambertMaterial />
</Box>
</Scene>
<EffectComposer>
<RenderPass />
<UnrealBloomPass :strength="1" />
<HalftonePass :radius="1" :scatter="0" />
</EffectComposer>
</Renderer>
</template>