Postprocessing
You can use EffectComposer (source) to easily add post processing effects.
Passes :
BokehPass(source)FilmPass(source)FXAAPass(source)HalftonePass(source)Renderpass(source)SMAAPass(source)UnrealBloomPass(source)
Example
<template>
<Renderer>
<Camera :position="{ z: 10 }" />
<Scene>
<PointLight :position="{ z: 50 }" />
<Box :size="1">
<LambertMaterial />
</Box>
</Scene>
<EffectComposer>
<RenderPass />
<UnrealBloomPass :strength="1" />
<HalftonePass :radius="1" :scatter="0" />
</EffectComposer>
</Renderer>
</template>